I have been studying the new project viewer, and this image will pretty much sum up the new stuff.
This image shows the old SL shine, and bumpiness (top) regular SL texture with no extras (left) the new Specular Map (shine) and normal map (bump) applied to texture, and the bottom shows just the normal map, no texture, no shine.
This is in the new project materials viewer to try and play with, when the advanced shaders are disables, the new stuff will just look like a regular texture according to my tests.
also from what I’ve noticed, when playing with normal maps, if one is applied, it automatically puts a 51 to glossiness (one of the new attributes to shininess), and when trying to change it, sometimes it’ll shoot back, so probably a glitch that will soon be fixed.
The new texture tab in the build menu looks COMPLETELY different now too, it now has texture, media, normals(bump), and specular(shiny) in a dropdown menu, then you can select what to change. Seems to be kinda few too many extra steps, but I can see why it was done, especially on the small laptop screen I’m using atm. Overall though, I am very happy with the new feature, since it gives mesh creators just that much more detail without having to go higher triangle count (like some of the outfits I’ve seen lately) but instead have a full fabric texture, with normal map applied to have an extra next-gen, polished look to your outfits, especially when parametric deformers come out, outfits will be just about perfect… finally… lawl