New materials, soon to be in SL

I have been studying the new project viewer, and this image will pretty much sum up the new stuff.

New Shader test

This image shows the old SL shine, and bumpiness (top) regular SL texture with no extras (left) the new Specular Map (shine) and normal map (bump) applied to texture, and the bottom shows just the normal map, no texture, no shine.

This is in the new project materials viewer to try and play with, when the advanced shaders are disables, the new stuff will just look like a regular texture according to my tests.

also from what I’ve noticed, when playing with normal maps, if one is applied, it automatically puts a 51 to glossiness (one of the new attributes to shininess), and when trying to change it, sometimes it’ll shoot back, so probably a glitch that will soon be fixed.

 

The new texture tab in the build menu looks COMPLETELY different now too, it now has texture, media, normals(bump), and specular(shiny) in a dropdown menu, then you can select what to change. Seems to be kinda few too many extra steps, but I can see why it was done, especially on the small laptop screen I’m using atm. Overall though, I am very happy with the new feature, since it gives mesh creators just that much more detail without having to go higher triangle count (like some of the outfits I’ve seen lately) but instead have a full fabric texture, with normal map applied to have an extra next-gen, polished look to your outfits, especially when parametric deformers come out, outfits will be just about perfect… finally… lawl

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s